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Whether that's something that's still to be adjusted or a conscious gameplay balance decision remains to be seen. One thing we did notice, however, was that the boost you get from slipstreaming another racer seems a little less intense in this game. There's a believable sense of weight and inertia to the vehicles too, with robust physics underpinning their mechanics, and variety in feel clear between different vehicles. We Like Speed Right from the get-go MC3 has an intense sensation of speed, and MCLA will be no different - this game flies along, whether you're in a Mazda RX-8 Shinka or a 1969 Mustang Boss. Of course, that just makes using it deftly even cooler. Be warned, however, weight shifting is now subject to the game's physics system, so unlike MC3, where you can almost do entire races on two wheels, in MCLA it's very easy to overbalance and wind up on your roof. It's also an extremely showy (and largely unnecessary) way to squeeze through gaps in traffic.
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Weight shifting, on the other hand, is a way to negate rivals trying to slipstream behind you, allowing you to take your car onto two wheels. By slipstreaming behind a rival racer you can also build up a nitrous boost, which you have a short period of time to unleash. Quickly, then - nitrous lets you equip nitrous tanks to your vehicle for quick bursts of speed, but that's not the only way you can earn it. Tricks of the Trade II: Electric Boogaloo Okay, so we've detailed the more specialist moves available in MCLA, but the old favourites, nitrous, slipstream turbo and weight shifting, also return.